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Post by Scubba Tue Oct 28, 2014 8:04 am

Treasure Chests
They can only be opened through the Unlock skill or the newly added Maestro Key. (They can no longer be opened with Treasure Chest Keys.) The Maestro Key can be purchased from Grocer NPCs in each village or obtained through the Summon Treasure Key skill.

Treasure Chest rewards depend on both your character's level and the level of the Treasure Chest:

If your character is level 77 or below, you can receive rewards from Treasure Chests within six levels of your character level. For example, if you are level 77, you can get rewards from Treasure Chests of levels 71 through 83 only.
If your character is level 78 or higher, you can receive rewards from Treasure Chests within five levels of your character level. For example, if you are level 78, you can get rewards from Treasure Chests of levels 73 through 83 only.
If you get no rewards from a Treasure Chest, the chest self-destructs and disappears.

If you are very lucky, you can obtain an Adventurer's Treasure Sack from a Treasure Chest. The three types of Adventurer's Treasure Sack you can receive are related to the level of the Treasure Chest.

Beginner Adventurer's Treasure Sack: One random D-Grade or C-Grade weapon.
Experienced Adventurer's Treasure Sack: One random B-Grade, A-Grade, or S-Grade weapon (excluding Dynasty).
Great Adventurer's Treasure Sack: One random Dynasty, Icarus, or Vesper weapon.

Scubba
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Post by Scubba Tue Oct 28, 2014 8:05 am

Lucky Pig

While hunting in certain zones, you can encounter the Lucky Pig. (It has replaced the Fortune Bug.) Lucky Pig is a flying pig with white feathery wings. When it appears, it shouts and approaches a nearby character at random.
Lucky Pig eats Adena dropped nearby and disappears if not fed for 10 minutes. You can feed Adena to Lucky Pig a minimum of three times and a maximum of ten times. Talk to it to determine if it's full. When it is full, Lucky Pig loses its wings. At that point, it may give you a reward for feeding it.
You can obtain a reward either by feeding Lucky Pig ten times or talking to it after you have fed it at least three times
Lucky Pig Locations:

Level 52 Lucky Pig: Enchanted Valley.
Level 70 Lucky Pig: Forest of the Dead, Valley of Saints.
Level 80 Lucky Pig: Wild Beast Pastures, Plains of the Lizardmen, Sel Mahum Training Grounds, Fields of Whispers & Silence, Crypts of Disgrace, Den of Evil, Primeval Isle, and the solo area in Dragon Valley.

Lucky Pig Rewards:
Level 52 Lucky Pig: Neolithic Crystal B and Top-Grade Life Stone - Level 52.
Level 70 Lucky Pig: Neolithic Crystal A and Soul Crystals - Stage 11.
Level 80 Lucky Pig: Neolithic Crystal S and Attribute crystals.
You can exchange Neolithic Crystals with a Dimensional Merchant to change a normal weapon into a rare weapon. (Dimensional Merchants are now functional.) To change a weapon into a rare weapon, you need to supply the Dimensional Merchant with the weapon and 1 Neolithic Crystal of the same grade.

Eudoxia - The more cash Lucky Pig gets, the higher chance for it to turn into "golden" one - this one drops at high chance Neolithic Crystals. Scub just says its a rumour, but always feel free to spend 50-100k instead of 5 adena Wink

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Post by Scubba Tue Oct 28, 2014 8:06 am

Attribute system
With Freya update, the attribute system has changed a bit. You can now add up to 3 different elements on the same piece of armor.
-weapons can be attributed up to 150 using stones,and from 150 to 300 using crystals
-armors can be attributed up to 60/60/60 using stones,and up to 120/120/120 using crystals
-you cannot use opposing elements on the same piece of armor
-attributing a piece of armor gives resistance to the opposing element (e.g.: add holy stones will give dark resist not holy resist)
-weapon attribute is linked to skills and skill enchantment, adding same path of enchantment (e.g.: enchanting hydroblast for water power) will add to the weapon attribute, but testing showed that enchanting for power after Freya update is much more useful than enchant for element (more PVP efficient)
-summons receive 80%(or 100% not sure) of your weapon attribute. The skills of the summons are also influenced by the attribute. The AOE from Magnus gains power if elemental master has water attribute on weapon. Their defense is not influenced by summoner's armor elements
-you can exchange an elemental stone for the opposing element at attribute masters in Rune and Aden. (change fire stone for water stone), crystals cannot be exchanged for the opposite element
-you can exchange 5 stones with same attribute +3kk adena for a crystal with the same attribute (5 fire stones +3kk adena=1 fire crystal)

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